Heroes Flee: Causes damaged or heroes incapable of hurting the enemy to try and retreat themselves from combat. Repair Structures: Allows the AI to repair damaged structures when needed. Target Heroes: Checking this makes the AI focus heavily on enemy heroes. Random Paths: If checked, the AI will choose where to go more randomely. If unchecked, the AI is good at ignoring what allies are doing to own the enemy.ĭefend Users: If checked, an AI will try to help person-controlled players who are being attacked. Melee: If checked, the AI will be more alliance-strike-oriented. Set Player Name: Makes the AI player in-game use the name you gave it in the name box
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